PhysicsEditor2.0.3

PhysicsEditor is a visual editor for creating complex collision shapes for 2D physics engines. It is designed to simplify the task of defining shapes that match the visual content of sprites, making it easier to integrate accurate physics into games. The interface is intuitive, allowing users to load images, adjust outlines, and export the resulting shapes quickly.

PhysicsEditor supports a variety of physics engines, including Box2D, Chipmunk, and Cocos2d. Users can choose the output format that suits their engine and workflow, ensuring smooth integration into their game development projects. It also allows fine-tuning of parameters such as shape concavity and vertex reduction.

PhysicsEditor includes automatic shape tracing based on image alpha transparency. This allows quick and accurate detection of sprite boundaries, reducing the need for manual adjustments. The shape preview makes it easy to test and refine collisions before exporting.

It runs on both Windows and macOS, offering a consistent experience across platforms. With scripting support and batch processing, developers can handle large sprite collections more efficiently. PhysicsEditor helps streamline physics setup, saving time and effort during game development.


Key Features:

  • Automatic Shape Tracing: Easily generate complex collision shapes from image outlines using powerful tracing algorithms.
  • Multiple Physics Engine Support: Exports shapes for popular engines like Box2D, Chipmunk, Cocos2d, Phaser, and more.
  • Customizable Shape Settings: Adjust parameters such as density, friction, bounce, and sensor flags for each shape.
  • Multi-Shape and Compound Body Support: Create objects with multiple shapes to simulate complex physical interactions.
  • Texture Atlas Integration: Works with TexturePacker to automatically use the same coordinates and reduce memory usage.
  • Preview and Test: Built-in physics simulation lets you test collisions and tweak settings before export.
  • Auto-Polygon Reduction: Simplifies shape outlines to reduce vertices and improve performance.
  • Batch Processing: Process multiple files at once for efficient game development workflows.
  • Anchor Point and Pivot Editing: Precisely set anchor points for better alignment in your game engine.


PhysicsEditor 2d collision shape editor

Program available in other languages

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License:

Free Trial

Requirements:

Windows XP/ Vista/ Windows 7/ Windows 8/ Windows 10/ Windows 11

Languages:

Multi-languages

Size:

20.23 MB

Publisher:

CodeAndWeb GmbH

Updated:

Sep 27, 2025

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Latest Version

PhysicsEditor 2.0.3

Old Versions

PhysicsEditor 2.0.2

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